Removed an inaccessible Clamber Vine from a level. Players should no longer get stuck after trying to create a Paradox Account through the in-game menu.Fixed an issue that caused the Hideout to sometimes not have UI.Loading a save made mid-mission should now grant an appropriate amount of Supplies when Supplies are picked up.Deep Stalkers created after picking up the Musk objective in the Nicastro Heist should no longer cause players to be stuck in turn-based mode.Fixed an issue where the game could occasionally get stuck on enemy turn during combat.If a target with a stack of Evade is displaced, the game should no longer pause for a long second.Running Shot should no longer cause a brief stutter when used.This was a necessary cost to address performance concerns during this level.Players must resume from the autosave right before the mission.The mission should still play the same, but this change will BREAK MID-MISSION SAVES in the Marteau Heist - a warning regarding this was sent out on our socials before this update.Made some under-the-hood updates to the Marteau Heist.Fire and Shock traps in the Strum and Marteau Heists will now only be active in the area around your Agents.We will continue to tinker with levels with poor performance reports while we set up performance gains for everyone.Players may see some fuzzy textures during hero cam moments, a necessary trade right now.Updated Marteau and Nicastro Heists to improve performance.You can continue to use Recon mode to investigate agents or enemies to see what their current status effects are and do.Status Effects, Phenomena, and Hazards can also be reviewed in detail.Found How-Tos and Instructional Text will also be added to the Field Guide.As you discover lore, it will be added to the Lore section.Visit the World Map to open the Archives!.Added the Archives: a place to peruse collected Lore, review Tutorials, and strategize using the complete list of Status Effects and Hazards.
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